Investigation RPG
Students Against Spooky Stuff
A cozy, spooky role-playing game about mysteries, friendship, and small-town life, with dozens of neighbors to meet and lots to do. 🪦
View project ↗I’m a solo game designer and storyteller sharing the journey of making things from scratch. From game development and drawing to creative experiments, behind-the-scenes moments, and everyday life as an American living in Poland.
I’ve spent nearly 20 years working in community management, from startups to AA and AAA game studios. That experience taught me a lot about games, the people who play them, and the communities that grow around them.
Now, I’m putting all of that experience into my own worlds, exploring how games, manga, and storytelling can come together to build something bigger. It’s a bit of an experiment. There’s plenty of trial and error, but hopefully a few stories that stick with you long after they’re over.
Investigation RPG
A cozy, spooky role-playing game about mysteries, friendship, and small-town life, with dozens of neighbors to meet and lots to do. 🪦
View project ↗Studio Manga
One guy in one room is trying to ship his first game. No publisher. No staff. No safety net.
View project ↗Platformer
I led the level design for Gravity, available on Steam.
View project ↗
Game Designer
Founded Mikey of Legend, a solo independent studio creating spooky, wholesome games, and manga in a connected universe.
Game Design Student
Full-time study in game design and development.
Community Advisor
Helped gaming brands with community strategy, Discord growth, and live events at EVO, Esports World Cup, ESL Intel Masters, ESL Impact, Tokyo Game Show, and others.
Senior Community Manager
Led community and social for Lords of the Fallen from launch through to feature complete, while rebuilding the presence for CI Games’ indie arm United Label across multiple titles.
Community Director
First marketing hire for Saber’s Publishing Division. Led community and social across Evil Dead: The Game, World War Z: Aftermath, Teardown, Redout 2 and more.
Creative Director
New York, United States
Led the studio’s creative output from brief to final delivery. That meant marketing collateral, 3D modeling, animation, AR face filters and ad campaigns for game studios, major recording artists and entertainment brands.
Community Partnerships Evangelist
New York, United States
Traveled the world helping game studios and entertainment brands figure out how to use 3D content in their marketing. Built relationships with decision makers at major studios and closed enterprise deals from my vertical.
Community Lead
New York, United States
Owned community and creator strategy ahead of MongoDB’s IPO. The job was to grow, energize and educate a global community of developers and database operators.
Community
San Francisco Bay Area
Founding employee and first community and social media manager at Disqus. I helped grow the platform from 13K unique visitors to 2+ billion monthly impressions.

Social Media Manager
San Francisco Bay Area
Early social media role that kicked everything off.