Mikey of Legend
Mikey Calvert

Mikey Calvert

Game Designer

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About

I’m a solo game designer and storyteller sharing the journey of making things from scratch. From game development and drawing to creative experiments, behind-the-scenes moments, and everyday life as an American living in Poland.

I’ve spent nearly 20 years working in community management, from startups to AA and AAA game studios. That experience taught me a lot about games, the people who play them, and the communities that grow around them.

Now, I’m putting all of that experience into my own worlds, exploring how games, manga, and storytelling can come together to build something bigger. It’s a bit of an experiment. There’s plenty of trial and error, but hopefully a few stories that stick with you long after they’re over.

Projects

Original IP

Investigation RPG

Students Against Spooky Stuff

A cozy, spooky role-playing game about mysteries, friendship, and small-town life, with dozens of neighbors to meet and lots to do. 🪦

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Studio Manga

Mikey of Legend

One guy in one room is trying to ship his first game. No publisher. No staff. No safety net.

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Contract work

Platformer

Gravity

I led the level design for Gravity, available on Steam.

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Experience

Mikey of Legend

Game Designer

Founded Mikey of Legend, a solo independent studio creating spooky, wholesome games, and manga in a connected universe.

Career Break

Game Design Student

Full-time study in game design and development.

Open World

Community Advisor

Helped gaming brands with community strategy, Discord growth, and live events at EVO, Esports World Cup, ESL Intel Masters, ESL Impact, Tokyo Game Show, and others.

CI Games

Senior Community Manager

Led community and social for Lords of the Fallen from launch through to feature complete, while rebuilding the presence for CI Games’ indie arm United Label across multiple titles.

  • Turned Lords of the Fallen’s launch review score from 26% to 60% positive in two months.
  • Drove 291K engagements and 74K in audience growth through social campaigns.
  • Grew Discord engagement by 75% through interactive events and community activities.

Saber Interactive

Community Director

First marketing hire for Saber’s Publishing Division. Led community and social across Evil Dead: The Game, World War Z: Aftermath, Teardown, Redout 2 and more.

  • Drove 15.3M engagements and 332K in audience growth across the portfolio.
  • Built a homebrew AI feedback system that boosted player satisfaction by 50%.
  • Organized influencer events that hit 10M+ social media impressions.
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Svrf, Inc.

Creative Director

New York, United States

Led the studio’s creative output from brief to final delivery. That meant marketing collateral, 3D modeling, animation, AR face filters and ad campaigns for game studios, major recording artists and entertainment brands.

  • Generated 220M organic views on social content.
  • Webby Award Honoree for Best Use of Augmented Reality. First live TV AR experience for MTV.
  • Top creator for AR marketing campaigns on Snap and Instagram.

Sketchfab

Community Partnerships Evangelist

New York, United States

Traveled the world helping game studios and entertainment brands figure out how to use 3D content in their marketing. Built relationships with decision makers at major studios and closed enterprise deals from my vertical.

  • Partnered with 200+ game studios and made Sketchfab the go-to 3D player in gaming.
  • Helped launch Sketchfab Masters with the community team.

MongoDB

Community Lead

New York, United States

Owned community and creator strategy ahead of MongoDB’s IPO. The job was to grow, energize and educate a global community of developers and database operators.

  • Grew community user groups from 50 to 120+ globally.
  • Built the MongoDB Masters creator program to amplify top community members.

Disqus

Community

San Francisco Bay Area

Founding employee and first community and social media manager at Disqus. I helped grow the platform from 13K unique visitors to 2+ billion monthly impressions.

  • Built and led the community, social and support team.
  • Developed and executed global community engagement strategy.
  • Planned and hosted live events across multiple industries.

Undercurrent

Social Media Manager

San Francisco Bay Area

Early social media role that kicked everything off.

Recommendations

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Education

The Art Institutes2003 – 2005
Sacramento City College2001 – 2003
C. K. McClatchy High School1998 – 2001