Press kit
Everything a journalist, streamer, or curator needs to cover Mikey of Legend, in one place. For anything not listed here, email below and it'll get sorted quickly.
Boilerplate
Key facts
About the developer
Mikey is the solo developer handling design, writing, and production across every project. Before founding Mikey of Legend, he spent close to two decades in community management, from startups to AA and AAA game studios, experience that now shapes how the studio builds in public and treats its audience as part of production rather than the end of it.
View resume →Recognition
Games
My studio work centers on original IP, while selected work-for-hire collaborations let me support partner teams with the same design and production lens. Both categories reflect the kind of game development I value and the way I work.
Original IP
The studio's original games are built from the ground up around my own ideas, worlds, and creative direction.
Students Against Spooky Stuff
A cozy, spooky role-playing game about mysteries, friendship, and small-town life, with dozens of neighbors to meet and lots to do. 🪦
Work for hire
I also take on selected work-for-hire engagements, partnering with teams to shape and refine gameplay systems, design pillars, and player experience.
Gravity
Game design work for Scape: a multiplayer climbing game built around precision, tension, and the thrill of a single perfect move.
Recommendations
Johan Tenga
COO at Scape
A sharp game designer and lead who connects level design, systems design, playtesting, and cross-functional collaboration.
Matthew Zoern
Lead Producer at Scape
A game designer who understands how gameplay systems work together and supports his team wherever needed.
Casey Al-Kaisy
Product Director at Scape
Kind, creative, and easy to work with, with real design insight and a breadth of creative ability.
Photos
IRL Photos in gaming:
Logos
Studio logos and branding assets:
FAQ
Quick answers for press, streamers, curators, and anyone covering the studio.
Where does the name "Mikey of Legend" come from?
It's a play on "the man, the myth, the legend."
What can streamers and Let's Players do with your games?
You're free to monetize videos and streams of my games, including ad revenue and sponsorships. Just don't claim you made the game, and a link back to the store page or my socials is always appreciated.
Are you taking pitches, collabs, or submissions?
I'm open to hearing pitches for collabs, especially from other indie devs or artists working in similar spaces. Reach out through the press contact and tell me what you have in mind.
Can journalists or curators get a review copy or build?
Yes, use the request form on this page and select review copy request. Include your outlet and a deadline if you have one.
Is Mikey of Legend hiring or looking for team members?
Right now the studio runs on me plus a small group of interns and contractors. I'm not actively hiring, but I'm always happy to hear from people who want to help build the world of SASS.
Can I use your logos and art in coverage?
Yes, for editorial coverage like articles, videos, and streams. For anything commercial or beyond straightforward coverage, email press@mikeyoflegend.com first.
Contact
Request form
Use this for interviews, review copies, and speaking requests. It opens your email app with a press request draft addressed to press@mikeyoflegend.com, and you can also copy the generated template if needed.
Prefer Discord? Send the same details there for quick questions, interview coordination, or follow-up. Add me under friends as "mikeyoflegend".
