One guy in one room is trying to ship his first game. No publisher. No staff. No safety net.
About the Manga
Mikey spent almost twenty years marketing other people's projects. Now he is 43, in a studio that is one room, one desk, and a notebook full of stories he has to turn into something people will actually pay for.
No publisher. No staff. Two dogs who decide when the workday ends, and a fiancée who tells him the truth no matter what. But what does it really take to make a successful game?
Volumes
Three volumes, one game, from a notebook to a storefront.
Starting the studio, pitching a ghost game nobody asked for, and finding out what "no" sounds like.
Bringing people in, cutting the thing you loved most, and putting a build in front of strangers.
Ship it, watch the numbers, and figure out what comes next.
Merchandise
Support the studio and show your appreciation for the creative journey with official merchandise.
