Week 7: Steam Next Fest and Demo Building
Learning objectives: Scope, build, and ship a public demo suitable for Steam Next Fest.
Estimated time: 8-10 hours
Signed in as loading...
Checking purchase access...
Learning objectives: Scope, build, and ship a public demo suitable for Steam Next Fest.
Estimated time: 8-10 hours
Signed in as loading...
Checking purchase access...
This week puts the game itself, playable, in front of strangers at scale, through a public demo run alongside Steam Next Fest, one of the highest-leverage discovery opportunities a small developer has access to.
This week puts the game itself, playable, in front of strangers at scale, through a public demo run alongside Steam Next Fest, one of the highest-leverage discovery opportunities a small developer has access to.
Use one focused segment per part, then pause to implement and validate before continuing.
Keep short notes, screenshots, and links to what you published so this week's work is reusable in later polish passes.
Complete the focused task for this part before moving on.
Understand the event's requirements and why it works in your favor regardless of existing reach.
Apply and validate this technique in your project artifact.
Package a bounded, self-contained slice of existing content rather than building anything new.
Cross-check this part against your actual store page and channels.
Protect later narrative beats and balance states, and design a clean, non-continuing stopping point.
Draft or build the concrete piece this part asks for.
Build it as a linked Steamworks app and submit with real buffer time before your target window.
Finish with a validation step and one clear next action.
Monitor for technical issues and engage with new players as a live event, not a passive upload.
Use this checkpoint marker to confirm this week's deliverables are actually done, not just planned.
# Checkpoint for Week 7: Steam Next Fest and Demo Building
[ ] A live, public demo linked to your Steam page
[ ] The demo submitted to (or independently run alongside) a Steam Next Fest window
[ ] A documented demo-week engagement and monitoring plan, executed during the event