Part 1: Why Community Building Isn't Optional for an Indie
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6 min
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Video part 1: Why Community Building Isn't Optional for an Indie
Complete the focused task for this part before moving on.
Understand wishlist velocity, not just total volume, as the strongest signal a small, unranked developer can generate themselves.
Part 2: Where Wishlists Actually Come From
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7 min
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Video part 2: Where Wishlists Actually Come From
Apply and validate this technique in your project artifact.
Break down the realistic channel mix, short-form video, Steam discovery, friends, long-form, and owned channels, to decide where limited time goes.
Part 3: Common Indie Marketing Myths
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7 min
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Video part 3: Common Indie Marketing Myths
Cross-check this part against your actual store page and channels.
Name and discard “build it and they will come,” “one viral post fixes everything,” and “marketing happens at the end.”
Part 4: Auditing Your Current Presence Honestly
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8 min
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Video part 4: Auditing Your Current Presence Honestly
Draft or build the concrete piece this part asks for.
Pull real numbers on wishlists, socials, devlog posts, and Discord to establish a specific, honest starting baseline.
Part 5: Setting Sequenced Goals for This Course
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9 min
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Video part 5: Setting Sequenced Goals for This Course
Finish with a validation step and one clear next action.
Map the 12 weeks ahead against your current Steam “Coming Soon” status and a realistic launch date.