Week 2: Worldbuilding Fundamentals
Learning objectives: Build an internally consistent world using the iceberg principle, structured into a reusable worldbuilding bible.
Estimated time: 6-8 hours
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Learning objectives: Build an internally consistent world using the iceberg principle, structured into a reusable worldbuilding bible.
Estimated time: 6-8 hours
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Create a practical worldbuilding bible that supports gameplay-facing story moments without drowning the player in exposition.
Create a practical worldbuilding bible that supports gameplay-facing story moments without drowning the player in exposition.
Use one focused segment per part, then pause to implement and validate before continuing.
Keep short notes, screenshots, and branch results so this week's work is reusable in later polish passes.
Complete the focused task for this part before moving on.
Decide what players see directly versus what stays in your private design knowledge base.
Apply and validate this technique in your project artifact.
Prioritize history, geography, culture, and governing rules based on your actual prototype scope.
Finish with a validation step and one clear next action.
Define rule logs and contradiction checks so your world remains coherent through branching content.
Use this checkpoint marker to confirm this week's implementation pass is complete.
# Step checkpoint for Week 2: Worldbuilding Fundamentals
func _ready() -> void:
print("Checkpoint complete for this week")