Part 1: Interactivity as the Defining Difference
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7 min
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Video part 1: Interactivity as the Defining Difference
Complete the focused task for this part before moving on.
Study agency, pacing control, and the mechanics-story relationship in playable narratives.
Part 2: Story Structure Frameworks Adapted for Games
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8 min
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Video part 2: Story Structure Frameworks Adapted for Games
Apply and validate this technique in your project artifact.
Map setup, development, and resolution to player actions rather than timestamps.
Part 3: Survey of Narrative Delivery Methods
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9 min
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Video part 3: Survey of Narrative Delivery Methods
Finish with a validation step and one clear next action.
Compare dialogue, environmental storytelling, lore text, mechanics-as-narrative, and emergent structure.