Mikey of Legend

Week 13: Prototype to Steam Case Studies

Learning objectives: Evaluate prototype viability and understand growth paths to Steam.

Estimated time: 3-5 hours

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Introduction

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Lesson breakdown

  • Lesson 1: Case Study Pattern Breakdown - Study Celeste, Vampire Survivors, Dead Cells, Hollow Knight
  • Lesson 2: Prototype Viability Assessment - Extract repeatable prototype-to-release patterns
  • Lesson 3: Roadmap and Scope Decision - Decide next steps based on validation
  • Lesson 4: Integration and testing pass for this week scope.
  • Lesson 5: Final polish and handoff notes for next week.

Try this now

  • Complete one focused implementation pass before watching the next segment.
  • Capture a before and after snapshot for the system you changed.
  • Write one short note on what to tune in your next iteration.

How this week works

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Video segment plan

Use one lesson segment per step for Week 13: Prototype to Steam Case Studies. Pause between segments and complete the hands-on task before continuing.

Image and diagram references

Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.

Interactive lesson parts (6-10 min each)

Part 1: Case Study Pattern Breakdown

Watch Build Check
7 min Part video
Video part 1: Case Study Pattern Breakdown

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Study Celeste, Vampire Survivors, Dead Cells, Hollow Knight

Part 2: Prototype Viability Assessment

Watch Build Check
8 min Part video
Video part 2: Prototype Viability Assessment

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Extract repeatable prototype-to-release patterns

Part 3: Roadmap and Scope Decision

Watch Build Check
9 min Part video
Video part 3: Roadmap and Scope Decision

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Decide next steps based on validation

Code checkpoint

Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.

Practice snippet GDScript
# Step checkpoint for Week 13: Prototype to Steam Case Studies
func _ready() -> void:
    print("Checkpoint complete for this week")