Mikey of Legend

Week 12: Export, Packaging, and itch.io Launch

Learning objectives: Ship a public build with clean packaging and presentation.

Estimated time: 6-8 hours

Signed in as loading...

Checking purchase access...

Introduction

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Lesson breakdown

  • Lesson 1: Export Pipeline and Build Setup - Install matching export templates
  • Lesson 2: Release Testing and Packaging - Test exported build outside editor
  • Lesson 3: itch.io Launch Workflow - Publish project page with screenshots and upload settings
  • Lesson 4: Integration and testing pass for this week scope.
  • Lesson 5: Final polish and handoff notes for next week.

Try this now

  • Complete one focused implementation pass before watching the next segment.
  • Capture a before and after snapshot for the system you changed.
  • Write one short note on what to tune in your next iteration.

How this week works

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Video segment plan

Use one lesson segment per step for Week 12: Export, Packaging, and itch.io Launch. Pause between segments and complete the hands-on task before continuing.

Image and diagram references

Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.

Interactive lesson parts (6-10 min each)

Part 1: Export Pipeline and Build Setup

Watch Build Check
7 min Part video
Video part 1: Export Pipeline and Build Setup

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Install matching export templates

Part 2: Release Testing and Packaging

Watch Build Check
8 min Part video
Video part 2: Release Testing and Packaging

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Test exported build outside editor

Part 3: itch.io Launch Workflow

Watch Build Check
9 min Part video
Video part 3: itch.io Launch Workflow

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Publish project page with screenshots and upload settings

Code checkpoint

Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.

Practice snippet GDScript
# Step checkpoint for Week 12: Export, Packaging, and itch.io Launch
func _ready() -> void:
    print("Checkpoint complete for this week")