Mikey of Legend

Week 7: UI, HUD, Menus, and Game States

Learning objectives: Wrap gameplay with complete UI flow and game state screens.

Estimated time: 7-9 hours

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Introduction

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Lesson breakdown

  • Lesson 1: HUD and Signal Wiring - Build Main Menu, Pause Menu, and Win UI
  • Lesson 2: Menu and Pause State Flow - Wire HUD to health and collectible signals
  • Lesson 3: Win State and UX Consistency - Add settings with audio sliders
  • Lesson 4: Integration and testing pass for this week scope.
  • Lesson 5: Final polish and handoff notes for next week.

Try this now

  • Complete one focused implementation pass before watching the next segment.
  • Capture a before and after snapshot for the system you changed.
  • Write one short note on what to tune in your next iteration.

How this week works

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Video segment plan

Use one lesson segment per step for Week 7: UI, HUD, Menus, and Game States. Pause between segments and complete the hands-on task before continuing.

Image and diagram references

Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.

Interactive lesson parts (6-10 min each)

Part 1: HUD and Signal Wiring

Watch Build Check
7 min Part video
Video part 1: HUD and Signal Wiring

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Build Main Menu, Pause Menu, and Win UI

Part 2: Menu and Pause State Flow

Watch Build Check
8 min Part video
Video part 2: Menu and Pause State Flow

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Wire HUD to health and collectible signals

Part 3: Win State and UX Consistency

Watch Build Check
9 min Part video
Video part 3: Win State and UX Consistency

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Add settings with audio sliders

Code checkpoint

Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.

Practice snippet GDScript
# Step checkpoint for Week 7: UI, HUD, Menus, and Game States
func _ready() -> void:
    print("Checkpoint complete for this week")