Week 6: Health Systems and Enemy AI (Part 2)
Learning objectives: Refactor to reusable health and introduce a second enemy AI style.
Estimated time: 8-10 hours
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Learning objectives: Refactor to reusable health and introduce a second enemy AI style.
Estimated time: 8-10 hours
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This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.
This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.
Use one lesson segment per step for Week 6: Health Systems and Enemy AI (Part 2). Pause between segments and complete the hands-on task before continuing.
Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.
Embed a short clip for this step and keep it under 10 minutes before moving to the build task.
Create reusable Health component scene
Embed a short clip for this step and keep it under 10 minutes before moving to the build task.
Add i-frames, knockback, and feedback
Embed a short clip for this step and keep it under 10 minutes before moving to the build task.
Build second enemy with detection/chase/attack logic
Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.
# Step checkpoint for Week 6: Health Systems and Enemy AI (Part 2)
func _ready() -> void:
print("Checkpoint complete for this week")