Mikey of Legend

Week 3: Tilemaps and Level Building

Learning objectives: Create playable levels with TileMap layers, collisions, hazards, and parallax.

Estimated time: 7-9 hours

Signed in as loading...

Checking purchase access...

Introduction

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Lesson breakdown

  • Lesson 1: TileSet Import and Collision Setup - Build a TileSet and paint Level 1
  • Lesson 2: Level Blockout and Hazard Placement - Set tile collisions and hazard trigger areas
  • Lesson 3: Parallax and Scene Flow - Add moving platforms and scene transitions
  • Lesson 4: Integration and testing pass for this week scope.
  • Lesson 5: Final polish and handoff notes for next week.

Try this now

  • Complete one focused implementation pass before watching the next segment.
  • Capture a before and after snapshot for the system you changed.
  • Write one short note on what to tune in your next iteration.

How this week works

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Video segment plan

Use one lesson segment per step for Week 3: Tilemaps and Level Building. Pause between segments and complete the hands-on task before continuing.

Image and diagram references

Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.

Interactive lesson parts (6-10 min each)

Part 1: TileSet Import and Collision Setup

Watch Build Check
7 min Part video
Video part 1: TileSet Import and Collision Setup

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Build a TileSet and paint Level 1

Part 2: Level Blockout and Hazard Placement

Watch Build Check
8 min Part video
Video part 2: Level Blockout and Hazard Placement

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Set tile collisions and hazard trigger areas

Part 3: Parallax and Scene Flow

Watch Build Check
9 min Part video
Video part 3: Parallax and Scene Flow

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Add moving platforms and scene transitions

Code checkpoint

Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.

Practice snippet GDScript
# Step checkpoint for Week 3: Tilemaps and Level Building
func _ready() -> void:
    print("Checkpoint complete for this week")