Week 3: Tilemaps and Level Building
Learning objectives: Create playable levels with TileMap layers, collisions, hazards, and parallax.
Estimated time: 7-9 hours
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Learning objectives: Create playable levels with TileMap layers, collisions, hazards, and parallax.
Estimated time: 7-9 hours
Signed in as loading...
Checking purchase access...
This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.
This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.
Use one lesson segment per step for Week 3: Tilemaps and Level Building. Pause between segments and complete the hands-on task before continuing.
Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.
Embed a short clip for this step and keep it under 10 minutes before moving to the build task.
Build a TileSet and paint Level 1
Embed a short clip for this step and keep it under 10 minutes before moving to the build task.
Set tile collisions and hazard trigger areas
Embed a short clip for this step and keep it under 10 minutes before moving to the build task.
Add moving platforms and scene transitions
Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.
# Step checkpoint for Week 3: Tilemaps and Level Building
func _ready() -> void:
print("Checkpoint complete for this week")