Mikey of Legend

Week 2: Player Movement and Input

Learning objectives: Build a responsive CharacterBody2D controller with jump feel tuning.

Estimated time: 7-9 hours

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Introduction

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Lesson breakdown

  • Lesson 1: Input Actions and Controller Setup - Set Input Map actions for movement and jump
  • Lesson 2: Movement Physics and Jump Core - Implement gravity, acceleration, friction, and jump
  • Lesson 3: Feel Tuning with Coyote and Buffer - Add coyote time and jump buffer
  • Lesson 4: Integration and testing pass for this week scope.
  • Lesson 5: Final polish and handoff notes for next week.

Try this now

  • Complete one focused implementation pass before watching the next segment.
  • Capture a before and after snapshot for the system you changed.
  • Write one short note on what to tune in your next iteration.

How this week works

This week is split into short video parts so you focus on one concept at a time, complete the matching build task, and verify results before moving to the next part.

Video segment plan

Use one lesson segment per step for Week 2: Player Movement and Input. Pause between segments and complete the hands-on task before continuing.

Image and diagram references

Capture setup screenshots, inspector states, and scene graphs as you work so each step has a visual checklist to validate progress.

Interactive lesson parts (6-10 min each)

Part 1: Input Actions and Controller Setup

Watch Build Check
7 min Part video
Video part 1: Input Actions and Controller Setup

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Set Input Map actions for movement and jump

Part 2: Movement Physics and Jump Core

Watch Build Check
8 min Part video
Video part 2: Movement Physics and Jump Core

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Implement gravity, acceleration, friction, and jump

Part 3: Feel Tuning with Coyote and Buffer

Watch Build Check
9 min Part video
Video part 3: Feel Tuning with Coyote and Buffer

Embed a short clip for this step and keep it under 10 minutes before moving to the build task.

Add coyote time and jump buffer

Code checkpoint

Add or adapt this snippet during your build pass, then run and verify behavior before moving to the next week.

Practice snippet GDScript
# Step checkpoint for Week 2: Player Movement and Input
func _ready() -> void:
    print("Checkpoint complete for this week")