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About Me

Iโ€™m Mikey! ๐Ÿ‘‹


A game designer currently working on Nightmare Novelties and Students Against Spooky Stuff.


I spent years working closely with players as a community manager at both AA and AAA studios. I helped support and grow communities for games like Evil Dead: The Game, World War Z, Lords of the Fallen, Teardown, and others.


Spending so much time with players taught me something important. Games are at their best when theyโ€™re built with the people who love them, not just handed to them. Seeing player feedback turn into features, updates and real change is what made me want to start designing games myself.

What people are saying

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I've worked with Mikey on major video game titles and marketing initiatives and have seen first-hand his proactive approach led to great results. Mikey is passionate and driven as he helped lead community efforts at Saber Interactive. He gives it his all working across many publishing teams, including community, marketing and support.

โ€” Narbeh Avanessian

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In my time working with Mikey, I've seen him bring an incredible amount of thoughtfulness and tact to his work. I've been particularly impressed with his ability to act as a cross functional anchor, managing internal and external stakeholder expectations while always delivering results that go above and beyond what's being asked.

โ€” Will Siderys

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Mikey helped us deliver Lords of the Fallen, managing the community side of things, and working with him was a real treat. He worked tirelessly and diligently during ever-evolving situations. He absorbed the game and all its exotic paradigms in a timely fashion and was a great ambassador.

โ€” Virtosu Cezar

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