Week 4: Making a Trailer That Sells the Game
Learning objectives: Produce a launch-quality trailer, building on the Course 2/3 trailer rather than starting from nothing.
Estimated time: 7-9 hours
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Learning objectives: Produce a launch-quality trailer, building on the Course 2/3 trailer rather than starting from nothing.
Estimated time: 7-9 hours
Signed in as loading...
Checking purchase access...
This week's trailer has a different job than the Course 2/3 trailer: it's the single asset most likely to decide whether a stranger scrolling past your Steam page clicks further or moves on.
This week's trailer has a different job than the Course 2/3 trailer: it's the single asset most likely to decide whether a stranger scrolling past your Steam page clicks further or moves on.
Use one focused segment per part, then pause to implement and validate before continuing.
Keep short notes, screenshots, and links to what you published so this week's work is reusable in later polish passes.
Complete the focused task for this part before moving on.
Open with your strongest hook, escalate variety through the middle, and close with a clear title card.
Apply and validate this technique in your project artifact.
Use real, representative gameplay covering your core loop, a systems moment, and a narrative beat.
Cross-check this part against your actual store page and channels.
Record above your export target, hide debug overlays, and shoot multiple takes of every planned shot.
Draft or build the concrete piece this part asks for.
Cut to music, escalate pacing through the middle, and keep the whole edit to 30-60 seconds.
Finish with a validation step and one clear next action.
Build separate edits for your Steam page, a YouTube upload, and short-form cutdowns.
Use this checkpoint marker to confirm this week's deliverables are actually done, not just planned.
# Checkpoint for Week 4: Making a Trailer That Sells the Game
[ ] A finished 30-60 second launch trailer covering core loop, systems, and narrative moments
[ ] The trailer uploaded to your Steam page and to YouTube
[ ] At least one short-form vertical cutdown published to a short-form platform