Week 10: Data-Driven Design in Godot
Learning objectives: Externalize all balance-relevant data using Godot custom Resources for fast, code-free iteration.
Estimated time: 7-9 hours
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Learning objectives: Externalize all balance-relevant data using Godot custom Resources for fast, code-free iteration.
Estimated time: 7-9 hours
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Move tuning data out of scripts and into Resources so balancing can happen quickly and safely without code edits.
Move tuning data out of scripts and into Resources so balancing can happen quickly and safely without code edits.
Work in short focused segments, then pause to apply each concept directly in your project, spreadsheet, or design document.
Record diagrams, tuning notes, and before-after decisions as you go so each week produces usable implementation evidence.
Keep this segment short and complete the practice action before continuing.
Define data classes for enemies, upgrades, and probability systems with clear editable fields.
Apply the method in your build or design artifact and capture what changed.
Refactor shared scripts to consume Resource values so one behavior supports many data variants.
Finish with validation and a concrete next-step decision.
Keep spreadsheets as source modeling layer while applying final values through .tres data files.
Use this short checkpoint marker when your weekly implementation pass is complete.
# Step checkpoint for Week 10: Data-Driven Design in Godot
func _ready() -> void:
print("Checkpoint complete for this week")