Week 3: Player Motivation and Engagement
Learning objectives: Ground reward and engagement design in established player psychology frameworks rather than intuition alone.
Estimated time: 5-7 hours
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Learning objectives: Ground reward and engagement design in established player psychology frameworks rather than intuition alone.
Estimated time: 5-7 hours
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Use Bartle types, Self-Determination Theory, and flow to diagnose why players would keep repeating your loop.
Use Bartle types, Self-Determination Theory, and flow to diagnose why players would keep repeating your loop.
Work in short focused segments, then pause to apply each concept directly in your project, spreadsheet, or design document.
Record diagrams, tuning notes, and before-after decisions as you go so each week produces usable implementation evidence.
Keep this segment short and complete the practice action before continuing.
Map each reward to Achiever or Explorer value and test whether it supports autonomy and competence.
Apply the method in your build or design artifact and capture what changed.
Check where challenge and skill drift apart, and note where boredom or anxiety appears in current runs.
Finish with validation and a concrete next-step decision.
Choose fixed or variable schedules intentionally, and justify them against your project aesthetic goal.
Use this short checkpoint marker when your weekly implementation pass is complete.
# Step checkpoint for Week 3: Player Motivation and Engagement
func _ready() -> void:
print("Checkpoint complete for this week")