From Community Manager to Solo Dev
Hey, I’m Mikey. For a long time, my job wasn’t making games. It was being close to the people who played them. I spent years working as a community manager at both AA and AAA studios, helping support and grow communities for games like Evil Dead: The Game, World War Z, Lords of the Fallen, Teardown, and others. Most days were spent listening. Reading feedback, talking to players, and trying to make sure their voices actually reached the people building the game. That experience stuck with me...