Godot 4 Game Development: From Prototype to Vertical Slice - Syllabus Duration: 13 weeks Format: Project-based technical production course Week 1: Godot fundamentals and programming basics Week 2: Player movement and input Week 3: Tilemaps and level building Week 4: Animation and state machines Week 5: Combat, hitboxes, and enemies (part 1) Week 6: Health systems and enemy AI (part 2) Week 7: UI, HUD, menus, and game states Week 8: Audio and game feel Week 9: Full level design and content pass Week 10: Save systems and polish pass 1 Week 11: Playtesting and polish pass 2 Week 12: Export, packaging, and itch.io launch Week 13: Prototype-to-Steam case studies Deliverables: - Playable vertical slice - Core gameplay systems implemented and tested - Release-ready itch.io package with supporting assets