Building Your Community & Steam Early Access Launch - Syllabus Duration: 12 weeks Format: Project-based indie community building and go-to-market course Week 1: Foundations of Indie Community Building Week 2: Establishing Your Devlog and Social Presence Week 3: Setting Up and Growing a Discord Community Week 4: Making a Trailer That Sells the Game Week 5: Your Steam Page as a Marketing Asset Week 6: Press and Content Creator Outreach Week 7: Steam Next Fest and Demo Building Week 8: The Wishlist Campaign Week 9: Early Access Scope, Roadmap, and the Q&A Week 10: Pricing, Logistics, and Launch Planning Week 11: Launch Week Execution Week 12: Post-Launch Community Management and Sustaining Momentum Deliverables: - An active Discord community and a running devlog/social presence with a sustainable cadence - A launch-quality trailer, a complete press kit, and a documented record of press/creator outreach - A public demo that ran through a Steam Next Fest window - A completed, tracked pre-launch wishlist campaign - An approved Early Access Q&A and a published public roadmap - Your game live and purchasable on Steam in Early Access, with a running post-launch community routine